﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CGOnline.Server.Core;
using CGOnline.Server.BehaviorLayer;

namespace CGOnline.Server.PlayerLayer
{
    public class GameConfig:ConfigBase
    {
        public GameConfig(AccessRestrictions ar)
            : base(ar)
        { }
    }
}
